Hag round 2 map darkest dungeon2/12/2024 ![]() ![]() Steep Mountain sides and cliffs can only be traversed at a speed of 10’/round with use of climbing skills like those of a Thief or Mountaineering skill, WITH the use of adequate tools, like ropes, nails, and such. With movement rates of 120'/40' you would cross each hex in less than 3 rounds running and 7.5 rounds walking, using modifiers as by terrain you get Road 150%, Path/Trail 125% Minor Path/Trail 100%, Open terrain, Farmland 100%, Hills/Mountain Meadows/Broken Lands 75% Moor/Swamp/Reetlands 50%, Forest/Bushes 75%, Forested Hills/Heavy Forest 50%, Mountain 25%. ![]() I seriously think nobody will be interested in this map, as many seem to prefer the Gazetteer/Trail Maps locations with fanon editions, yet I did infuse all of these as based on X1/B10 maps instead, not only in my 1 mile hex maps, also in this absurd map of Threshold. So it was a massive as well as tedious work. This map is soo large I could not open it in Windows paint, before opening and saving it evry time in Irfanview-64bit. (Already significantly beyond the advised workable restriction of 8800 by 5000 pixels), Scale 100 yard Hexes. The map is Image Size 45 MB, Resolution 9700×8384 pixels. It is most of the Barony of Threshold (not all, my PC could not carry more without continuous fading between saves, which messes up the map severely). This map is giganormous, while the region is actually limited, in 100 yard hexes (300 feet-that is less than a bow range). ![]() Threshold and Environs, 100 yards per hex Atlas Rules Resources Adventures Stories FAQ Search Links ![]()
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